Apple is not currently accepting applications built with AIR 3.9

03 Feb

Apple is not currently accepting applications built with AIR 3.9

From the 1st of February, you'll get the following error message when trying to submit your Adobe AIR based app to Apple's App Store:

    Apple's web service operation was not successful
    Unable to authenticate the package: somenumber.itmsp
    ERROR ITMS-9000: "This bundle is invalid. Apple is not currently accepting applications built with this version of the SDK." at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage)

From February, you'll have to build your AIR apps using the iOS 7 SDK (comes with XCode 5). In other words - if you are using Flash Builder or the Open Source Flex SDK to make iOS apps, you'll need to upgrade a bit. Adobe added support for this in the 4.0 Beta version of the AIR SDK that is now available on Adobe Labs. I do not know how this affects Windows users, but for Mac users you just download Xcode 5.x and use this instead of XCode 4.x. Next you download the AIR 4.0 Beta SDK and install it. Instructions for how to install/upgrade your AIR SDK can be found here.

With the beta and XCode installed, all you have to do is to up the version number to 4.0 in your App XML and maybe update the path to the new iOS simulator for testing.

Note: this only applies to new submissions. All apps that are already approved are still good.

 

13 Responses to Apple is not currently accepting applications built with AIR 3.9

  1. TheRabbit 03 February 2014 at 12:31 pm #

    Just install latest Adobe Air http://labs.adobe.com/technologies/flashruntimes/air/ from Jan, 28th and use it.

    It’s fully compatible with all Apple requrements. For Windows based developers like me - it’s also pretty easy.

    Update your Adobe Air SDK. This solve all issues.

    P.S. It’s not restriction for Air. It’s restriction for iOS API usage. So simple update your Air SDK. There is nothing to do with xcode for Air developers wink

    So don’t see any problems here. The same was when Apple switching from iOS4 to iOS5, from iOS5 to iOS6.

  2. Jensa 03 February 2014 at 11:41 pm #

    Cool. Good to hear it’s just to update the AIR SDK on Windows. I just wanted to write something up on this as there are so many unanswered questions in the Adobe forums, some related to this.

    I always want XCode as well, so I get the official simulator. After all - it’s ages since the device profiles were updated in Flash Builder.

  3. cam8bit 04 February 2014 at 6:05 am #

    Hi,

    I updated to AIR 4.0 SDK and did not encounter that problem. However, a new one pops up (as of Feb 1st), which states “This bundle is invalid. New apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK”. Is there a known workaround for this?

  4. TheRabbit 04 February 2014 at 6:29 am #

    Yep wink Simulator is cool but it’s available only for Mac developers wink So in case using Simulator - you anyway must update your xcode wink

    By the way - this XCODE Feb. 1th new rules was not limiting any ANE. So feel free to use native extensions builded from older xcode

  5. Greg 04 February 2014 at 8:45 am #

    Good to know, thanks for the update, and nice to see Adobe still updating the AIR SDK at a nice pace and keeping up with iOS releases. It’s pretty much the only platform that I know of that can release iOS binaries on Windows which is pretty cool.

  6. mobilepundits 04 February 2014 at 9:39 am #

    Good to hear that just update Air SDK on windows, i hope update process of Air SDk will resolve all the previous issues.

  7. Jensa 04 February 2014 at 10:07 am #

    @cam8bit Just read this post? Helping with exactly that problem is what it does?

    As for Adobe updating AIR at a nice pace, I’m really not impressed. On Twitter, Adobe posted a reply mentioning this thread http://forums.adobe.com/thread/1360918?tstart=0 and if you read the dates on the posts, one can easily see that it took them almost a full month to respond to this issue. I’m actually quite scared when I see stuff like that. It does not exactly instill trust…

  8. TheRabbit 04 February 2014 at 10:57 am #

    @Jensa
    > one can easily see that it took them almost a full month to respond to this issue.

    Because it’s not bug and they know about it. And it was fixed before 1th feb.

  9. TornadoGames 04 February 2014 at 3:54 pm #

    Over the weekend I tried to update a game and it was rejected by Apple. Game was built in Flash Builder 4.6, Air 3.9. I have updated to Air 4.0 and it still was rejected. Here’s what I need to figure out: 1) Can I still use Flash Builder 4.6 or do I have to use 4.7? What icon and splash screen sizes are required in the package to get this to work with iOS7? Here are the icons and splash sizes I have included and it was still rejected - what am I missing?

    <icon>
    <image48x48>icons/junglefruit-icon48.png</image48x48>
    <image57x57>icons/junglefruit-icon57.png</image57x57>
    <image72x72>icons/junglefruit-icon72.png</image72x72>
    <image76x76>icons/junglefruit-icon76.png</image76x76>
    <image114x114>icons/junglefruit-icon114.png</image114x114>
    <image120x120>icons/junglefruit-icon120.png</image120x120>
    <image152x152>icons/junglefruit-icon152.png</image152x152>
    <image512x512>icons/junglefruit-icon512.png</image512x512>
    </icon>

    <!—
    Default.png (320x480)
    Default@2x.png (640x960)
    Default@2x~ipad.png (2048x1496)
    Default~ipad.png (768x1004)
    Default1024x768.png (1024x768)
    Default1024x768@2x.png (2048x1536)
    Default-568h@2x.png (640x1136)
    Default768x1024.png (768x1024)
    Default768x1024@2x.png (1536x2048)
    Default-Landscape~ipad.png (1024x748)
    Default-Portrait@2x~ipad.png (1536x2048)
    —>

  10. imacland 08 February 2014 at 6:03 am #

    Any update regarding this AIR?
    I want to install but not working proper

  11. Jensa 09 February 2014 at 10:27 pm #

    @TornadoGames Just check the error messages you get from Application Loader and you’ll see what is missing.

    @TheRabbit It’s nice that they “know it”, but the rest of the world will just see a company that does not care. I mean - if they know about the issue, why not post something like “We are aware of the issue and are working to resolve it”? That’s actually what they did - but only a month after the question was posted. See my point?

    I’ve trawled the Adobe Forums way too much lately and it is amazing to see how many (good) questions that go unanswered. I don’t know of any other company technology business doing this. It just reflects badly on them and make people loose trust.

  12. firat 14 February 2014 at 6:14 pm #

    hi Jensa, thank you for info;
    i’m trying to update my app build in ait sdk 4.0 about 1 week, but it’s rejected, aplication loader says:

    1 package(s) were not uploaded because they had problems:
    /var/folders/j5/c5231g595z3gv512rwkd7zmr0000gn/T/765614884.itmsp - Error Messages:
      Apple’s web service operation was not successful
      Unable to authenticate the package: 765614884.itmsp
      ERROR ITMS-9000: “This bundle is invalid. New apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK.” at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage)

    what can i do ? help pls…

     

  13. KiwiTech 18 February 2014 at 9:56 am #

    It is always good to stop support for older version software. Sure, developers have to give some time upgrading their system but that will ultimately help them later with improved and greater functionality while building future apps.

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